Failing Better!
- Filamena Young

- Mar 28, 2016
- 4 min read
Who doesn't love failing better?
Here's the deal. Recently, this came across my online space. Failbetter games, makers of Fallen London*, are giving back to gaming in a big way. With this program, Fund Better, they're asking inviting designers who need a little monetary kick in the pants to pitch their narrative heavy games. This is from their site.
We’re open-minded on the meaning of ‘narrative’ and ‘game’. So this might include: games with a strong linear storyline; choice-based narratives using Twine or a similar technology; parser-based interactive fiction; strategy games where the choices have a storyful feel; card games where story emerges from the mechanics; or a dozen other things we haven’t thought of.
We particularly like text-centric games. These are often a low-cost, high-leverage way to do something interesting and intelligent with an idea. Text-centric doesn’t mean text-only; but games which involve reading are more our bag.
And it just so happens THIS project may be exactly what they're looking for. Kinda. I mean. It could be. I don't know until I pitch.
The other interesting this is, a really cool lady over at Failbetter was talking about this program on twitter. She said they had a lot of great applications so far, but within the last round of applications they had zero ladies. Zero. That's.... a staggeringly not okay number to exist! Like noooooooo! Obviously, I took that as a personal challenge. I had hemmed and hawed about it, to be honest. But. No ladies? To hell with that!
So here's the thing: I do not expect that I will get the funding. But. I'm going to apply. Because I want YOU to apply. Yes. You. Ladies who read this. Non-binaries who read this. Maybe even some dudes who read this as long as they're not assholes. (You know what I mean.) This is a big deal to a small narrative game designer and I think it could help create some important games. But. If you want to find out if your game is one of these, you're going to have to apply.
I'm going to blog my process to get application together. Maybe ask questions? Maybe we can pool information. We can discover answers together? It'll be great. I want competition for this, okay? As my sisters say, Oh Lord give me, give us, the confidence of a mediocre white dude!
Currently, the plan is this: Fundbetter has a list of questions and ideas they want you to put together when you apply. Some of the questions are great and fun. Some of them are scary. I'm going to try to do a post per topic, demonstrating what I'm doing and how it looks. I'll drop links here as I go. Yeah resources!
Here's those points from the Fundbetter website.
What have you done so far? If you have notes, a playable build, a prototype, send us links.
How long will the player take to complete one run-through? roughly.
What are the emotions that people will experience playing this game?
Why do you want to make this game? What is there in it that speaks to you?
As I said, some of these are great and fun, so they might not require a whole post. Some of them might need... more. Let's see how it plays out, okay? Okay! Gambatte! Let's GO!
*If you haven't played Fallen London yet or Sunless Sea, you wanna get on that. Seriously.

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